Donut Dilemma: What Would You Do?
Donut Dilemma: What Would You Do?
Build Critical Thinking Through Problem-Solving
By Rachele Ellsworth, M.S., CCC-SLP
Grades 1 & Up | Ages 6 & Up
SKU:#SC1100
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Speech-Language Pathologists (SLPs) need decision-making and problem-solving games that develop reasoning skills and social awareness while maintaining collaborative engagement.
Problem identification, consequence exploration, solution evaluation, and empathy-building combine in one collaborative turn-taking game with visual and kinesthetic engagement.
Students take turns rolling the die, answering problem-solving questions, and stacking donuts onto a wobbly saucer. The game includes 50 content cards organized by four donut types, each targeting one aspect of problem-solving: identifying the problem or dilemma (Ring Donuts), exploring how the character feels (Yeast Donuts), considering who or what might help (Cruller Donuts), and evaluating if the proposed solution is a good one (Old-fashioned Donuts). The wobbly saucer creates a balance challenge that maintains attention and engagement across 1:1 therapy, small group instruction, or classroom consultation in-clinic or via telehealth delivery.
Who is this problem-solving game helpful for?
Donut Dilemma: What Would You Do? is ideal for Speech-Language Pathologists (SLPs), Occupational Therapists (OTs), special educators, and clinicians working with children and adolescents ages 6 and older across grades 1 and up. Particularly valuable for grades 1 to 3 students developing foundational reasoning and social skills, and grades 4 and up for more complex problem-solving and social inference practice. This game supports individual therapy, small group intervention, classroom-based language programming, and home practice with families.
Why Speech-Language Pathologists (SLPs), Occupational Therapists (OTs), and clinicians love this problem-solving game:
The structured four-stage problem-solving sequence (identify, feel, help, evaluate) scaffolds complex social reasoning in a concrete, predictable progression that reduces cognitive load while building critical thinking skills. Four distinct donut types create visual organization for different problem-solving stages, making abstract reasoning tangible. The collaborative turn-taking structure removes the pressure of individual performance while building peer interaction and empathy alongside reasoning skills. The wobbly saucer adds proprioceptive and motor engagement without requiring coordination skills as the learning objective, making it ideal for co-treatment with occupational therapists. Durable plastic pieces and laminated cards withstand frequent use in high-activity therapy settings.
Donut Dilemma - What Would You Do? includes:
- 12 plastic donuts
- Wobbly saucer
- Cup
- Tongs
- Die
- 50 content cards
